In this video we look further into the attributes of the nParticle system to simulate cell death.
- [Instructor] In the last video we began setup for cell…death animation.…In this video we're going to put some of the final touches…to the animation to make it look like the cell is…self destructing.…The first thing we want to do is to add some wind noise.…So to do this we go into the nucleus and then under…the gravity and wind settings in the attribute editor,…we want to turn the wind noise to four.…And then we'll set the air density to two.…
And then for the wind speed we'll set it to around 0.8.…Make sure that you change the wind direction to zero.…What this does is adds a little bit of static to your…scene so the particles will wiggle around a little bit more.…(mumbles) we can see that our particles are breaking…apart a little bit too early.…So what we want to do is to go into the turbulence field…and then set another key frame for the magnitude.…
So going to around frame 85, we want to set the magnitude…of this to 0.5.…The next thing we want to do is to key frame…the particle scale.…So selecting on your end particles, I'm going to up…
AuthorEmily Holden (McDougall)
- Why study medical animation?
- Creating basic medical animations
- How different aesthetics can impact your final animation
- Cinematic and three-point lighting
- Working with layered shaders
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
1. What Is Medical Animation?
2. Basic Medical Animations
3. Visual Impact
Next steps1m 14s
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