Author
Released
12/9/2015- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm George Maestri, and welcome to Animating Cartoon Characters in Maya. In this course we're going to focus mostly on animation, and, specifically, animation for cartoon characters. So, we're going to take a squashy, stretchy cartoon rig, we're going to make the character walk, jump, and then we're going to do some pose to pose animation as well as a simple zip-out. Let's go ahead and get started with Animating Cartoon Characters in Maya.
Related Courses
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Learning Character Animation
with George Maestri3h 32m Beginner -
Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate -
Rigging a Cartoon Character in Maya
with George Maestri2h 34m Intermediate
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Introduction
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Welcome31s
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Rig overview4m 32s
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Scene overview1m 35s
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1. Animating a Cartoon Walk
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Working out the basic timing2m 44s
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Blocking out footsteps8m 24s
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Animating the feet and hips6m 41s
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Animating the arms6m 40s
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Fine-tuning the animation5m 32s
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2. Straight Ahead: Creating a Jump
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Anticipating the jump8m 1s
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The top pose of the jump5m 45s
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Making a landing5m 29s
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Follow-through and settle7m 30s
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Adding secondary motion5m 22s
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3. Pose to Pose: Animating Changes in Mood
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Using character sets4m 57s
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Blocking out basic poses8m 17s
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Timing the basic poses5m 3s
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Creating facial expressions5m 43s
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Blinks to add more life5m 34s
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4. Animating a Zip Out
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Moving within a held pose2m 23s
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Animating a quick exit6m 29s
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5. Finalizing and Rendering
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Adding lights and background5m 43s
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Setting up render options3m 46s
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Finalizing render2m 2s
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Conclusion
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Next steps23s
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Video: Welcome