Learn methods for creating basic animation in Maya using the Set Key Command. In this video, George demonstrates how to create a simple animation by setting keys in Maya. He shows how keys can be set for all attributes of just a single channel. He discusses how animation is viewed and manipulated on the timeline in Maya.
- [Voiceover] Animation in Maya is created using…what are called keys or keyframes.…And these indicate the values or attributes…of an object at any given point in time.…So let's go ahead and set some keys…and do some animation.…I've got this rocket here and let's go ahead and animate it.…So I'm going to select it…and let's just move it back a little bit in the scene.…And I can set a key here under the animation menu.…So if I go into Animation, under Key,…the first one here is called Set Key.…
And we have the letter S.…Now we also have a number of other options here.…We can set key on any of our main channels here.…So Translate, Rotation, or Scale,…by hitting Shift + W, E, or R,…which is kind of a nice little feature.…But the main one is the S key.…So if I set a key or hit the hot key,…notice how a little tick shows up in the timeline.…So now I have a key locking in these values at frame one.…
And you can see here over in the Channel Box,…all of these channels have lit up as red.…And red just indicates that we have keyframes and animation.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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