Animation paths can be used to control the motion of an object through a Maya scene. In this video, learn about methods used to create and manage animation paths in Maya. George shows you how to use a curve as an animation path, then demonstrates methods for controlling how the object moves along that animation path.
- [Instructor] We can also animate objects…by constraining them to a path and animating them…along that path.…So here I have a simple scene and I have a spline path…and a rocket ship.…Now we can create animation by constraining…this object to the path.…So I'm going to go ahead and select my rocket body…and then shift select my path last…and then under Constrain we should be able…to find Motion Paths.…And what we want here is Attach to Motion Path.…
Now I'm going to go ahead and look…at the default values for this.…So the first one is what's the time range.…How long do you want this to be animating along the path?…Well by default it's the time slider…but we can also do a start and end…so we can just type in the numbers.…I'm going to leave it at time slider.…Now the next value is parametric length…and that adjusts the speed of the object…depending upon how the curve is constructed.…And then do we want this to actually follow the path?…In other words, do we want it to point itself…along the path, and if so, what's the front access?…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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