Animation paths can be used to control the motion of an object through a Maya scene. In this video, learn about methods used to create and manage animation paths in Maya. George shows how to use a curve as an animation path, then demonstrates methods for controlling how the object moves along that animation path.
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- [Voiceover] Another way to animate objects…is to constrain them to a path…and animate them along the path.…So let's take a look at how to do that.…I've got a scene here with some buildings and a curvy road.…So let's go ahead and just hide the buildings…and the background for now…and then we can just see the road.…So I'm gonna go into my layers panel…and I have a layer for the buildings…and a layer for the background.…So now I have just the car and the road.…And I'm gonna go ahead and hop out here.…I have a perspective view so I can actually manipulate this.…
So I have three objects here.…I have the road itself.…I have the car and then I have a spline path.…Now the spline path is basically the same shape as the road,…in fact I used it to extrude the road…so it really is very close in terms of shape.…So all I have to do to animate…this car along this path is to constrain it.…So, I'm going to select the car, shift select the path…and then under our animation menu under constrain,…we should have something called motion paths.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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