Join George Maestri for an in-depth discussion in this video Animate the belt, part of Rigging Mechanical Objects in Maya.
- So now that we have the pulleys in place,…we can use their motion to determine the motion of the belt.…Now just like with everything else,…it is going to be a ratio.…So when this rotates once,…the belt will move a certain distance.…But what is that distance?…Well, so what we need to do here…is compare the actual length of the belt…to the circumference of the pulley.…So this is the pulley that's driving the system.…So, its diameter…I determine here as 5.3.…
So we can actually do just a little bit of math…to find out what the physical distance is around the edge.…And that's really simple trigonometry.…So all we need to do is type in this number…5.3 times pi…which is what, 3.14, or you can go 3.1415,…or however much, however many decimal points you want.…So that physical distance around it is 16.642.…So I'm going to go ahead and plug that into my memory here…so I'm going to remember that.…
And then what we need to do is figure out…the length of this belt.…Well, we've got a curve here called curve1.…And that's the curve that was used…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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