Learn about tracing connections among Bifrost nodes.
- [Instructor] Maya's node editor gives us…a handy interface for analyzing and…navigating a bifrost simulation.…With my outliner still displaying shapes,…I can go near the bottom of the outliner…and select bifrost liquid container one,…which is the shape node subordinate to…bifrost liquid one.…With bifrost liquid container one selected,…open the node editor from windows, node editor.…
Then click on the button on the toolbar,…input and output connections.…Now we see the graph of the bifrost simulation.…We can zoom in with the mouse wheel.…Bifrost liquid container one is the global…solver node, sometimes called the domain.…This solver is of the type known as FLIP,…or fluid implicit particles.…The solution of this simulation is passed…to the liquid shape node for rendering.…With the bifrost liquid container node…selected in the node editor, we see…its attributes displayed in the attribute editor.…
Its evaluation type is simulation,…because it's the global solver node.…At the top of each container node's attributes…is the enable switch and the liquid container…
AuthorAaron F. Ross
- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
1. Simulating a Liquid
2. Fine-Tuning a Liquid Simulation
3. Caching and Meshing
4. Shading a Liquid
5. Simulating Foam
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