Join Aaron F. Ross for an in-depth discussion in this video Analyzing the nHair node structure, part of Maya: nHair.
…Now we're going to take a look at all the…different node types that make up a hair system.…To do that, we'll want to open up the outliner.…Window, outliner.…And we all see is there are a bunch of…things here that have to do with the hair itself.…First is hair system 1.…And if I select that you will see this little centroid icon here light up.…HairSystem1 is actually just a selection icon.…We can't move…it or do anything really to it.…It's just an easy way for us to get at the attributes of the global hair system.…
So, HairSystem1 selected, I can open the attribute editor,…Ctrl+A, and go to the hair system shape node.…And this is where we can control all…of the properties of the hair system globally.…And I can open up a couple of these panels so you can see what's in there.…And we will, of course,…examine all of this in great detail later in the course.…So that's hair system one.…Next, we've also got hair system one follicles.…And if I select that in the…outliner, nothing really happens in the viewport here.…
But those follicles are inside a group.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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