Join George Maestri for an in-depth discussion in this video Aim constraints, part of Character Rigging in Maya.
The Aim constraint is another important constraint that we use in…character animation.…And it allows one object to be aimed at another.…You may have encountered the Aim constraint when doing lighting and rendering.…It's used often to aim a light at an object or camera, so that the camera or the…light will follow an object through the scene.…We can also use Aim constraints in character animation to position things such…as the eyes, to make the eyes point at a specific locator.…
So in this scene, I have two eyes and a single locator here that we can use as an aim.…So let's take a look at how to set up an Aim constraint for the eyes.…I am going to select my locator first and then Shift+Select eye right.…Remember, the constrained object is always selected last and it should be…highlighted in green.…And then I am going to go over to Constrain > Aim.…Now in these options, we have Maintain offset, which allows you to basically…maintain the initial position of the eye.…
We also have the Aim vector, and that is along which axis is this aiming?…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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