Join George Maestri for an in-depth discussion in this video Aim constraints, part of Maya 8.5 Character Rigging.
The next constraint, we are going to look at is called an Aim Constraint.…If you have used other packages, it might be known as a Look-at Constraint.…Basically, what it does is it aims one object at another.…In other words, it controls the rotation of an object so that it's always…pointed at another object. We use this all the time.…If you have used Maya, you will probably know a little bit about cameras.…In fact, if we go over to our Rendering tab and just create a camera, go into…our Attribute Editor, Ctrl+A, we can create the controls let's say Camera and Aim.…
Okay, and now that we have an aim you can see that camera is always pointing at…this particular target, right?…Okay, well, we can do the same thing with objects using the Aim Constraint.…So let's go ahead and create a New Scene.…In fact, let's go ahead and open the scene 03_03.…And in this scene, we have an eyeball. Okay, and this is actually an application…we'll use this particular constraint for a lot, as we use it to control eye…position in our character animation.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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