Join Aaron F. Ross for an in-depth discussion in this video Adjusting soft body properties, part of Dynamic Simulations with Bullet Physics in Maya.
…The anchors are working, but…they're still not quite holding the cloth exactly in place.…There's a bit of a gap there between the locator and the anchor.…We can fix this by just adjusting one attribute on the cloth.…So we'll rewind, select the cloth and go into it's soft body shape node.…And you might need to scroll down a little bit and…you'll see anchor contact hardness.…That is the strength of all of the anchors that are attached to this soft body.…Increase that up to its maximum of one and then rewind and play the simulation and…now you'll see that it's holding in place just fine.…
Let's also adjust a couple other attributes in this shape node.…Most importantly is the bend resistance.…When the value is zero we get a very sheer effect to the cloth.…If we want it to look thicker then we'll increase the bend resistance a little bit.…Let's set it to a value of 0.1.…Rewind and play back.…And now you'll see we're not getting as many folds and wrinkles in the cloth.…It's acting like, more like burlap or some sort of thick canvas.…
AuthorAaron F. Ross
- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
1. Bullet Rigid Body Dynamics
2. Integrating Keyframes with Dynamics
3. Bullet Rigid Body Constraints
4. Bullet Rigid Sets
5. Bullet Soft Body Dynamics
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