- So now it's time to adjust skin weights.…I know you've been waiting for this because…it is probably the most tedious task we have.…So I'm just going to show you…some of the basic tools and techniques…for adjusting skin weights,…and then we're going to go off…and do that, and come back.…So, this is a process that may take…anywhere from a half hour to an hour…to get right.…So, I'm going to try and show you this…in a couple of minutes.…So, the first thing we want to do…is just take a look at our mesh…and see what's deforming and what's not.…
So, you know, if I stretch him up and down…you can see that, well, the legs are stretching pretty good…but, if you notice, the feet kind of near the heels,…aren't really deforming the way that we want.…If we go into the mouth here,…you can see that…this isn't really deforming the way that we want…and so on.…So the general process uses, probably a couple of tools.…And you have to basically just know the tools…and just go back and forth with all of them.…
The first thing I like to do is to animate the joint.…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
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Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Adjusting skin weights