Learn how to tune render samples, Ray Depth, and processing.
- [Instructor] The Arnold render settings…give us a great deal of control…over how the render is processed.…This allows us to optimize render times…by allocating more computing time…to different aspects of the shot.…Let's go ahead and open up the Render Settings window,…and additionally open up the Arnold Render View…so we can see our changes in real time.…Arnold, Arnold Render View.…I want to render the camera views,…so I'll choose that from the pulldown list, CameraShape1.…
And back in our Render Settings,…go to the Arnold Renderer tab.…And the two most important sections here…are Sampling and Ray Depth, so let's open that one up, too.…Sampling controls the fidelity,…and in this case it will help us…eliminate this grain that we're seeing here.…The first attribute here is anti-aliasing,…and it's labeled Camera (AA).…And it's currently set to three,…and that is actually a pretty good value for production.…
If you're doing a draft render,…you might want to bring this down…to a very low or even a negative number.…And then your rendering will be kind of a mosaic,…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Rendering refraction4m 56s
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