We'll now dig a little bit deeper into the nClothShape node to adjust the Lift…and Drag on the leaves, to make them move the way that we want.…To do that effectively, we really need to be able to see real time playback in the viewports.…As I was developing the scene files for this course, I discovered what appears…to be a bug in this version of Maya, in which even if I disabled the constraint,…and the rigid node, and collisions, I wasn't getting any performance benefit from doing that.…
I need the leaves to move in real time, and the only solution I was able to find…was to in fact delete the rigid and dynamic constraint shape nodes.…So we're going to have to do that as a workaround. We'll delete those, and then…the leaves will fall in real time. We can figure out what values we want for…the Lift, and Drag, and then write them down, reopen the scene, and reapply those values.…So I'm deleting the nRigid shape, and dynamicConstraintShape. I've selected those in…the Outliner, and press the Delete key on the keyboard.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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