Join Aaron F. Ross for an in-depth discussion in this video Adjusting forces such as mass and drag, part of Maya: nHair.
…Another key consideration in working with end hair…dynamics are forces, such as, air resistance, and gravity.…How much does the hair weigh?…How much does it resist the air around it?…And so on.…To test this most efficiently, what we want to…do is to interactively move the head around so that…the hair will move, and we can get a feel…as to whether the forces are set correctly or not.…While we're doing that, we don't want to have collisions…active, because it's just going to slow us down.…So I'm going to turn collisions off for the head.…
I'm going to select it, and then go to…the Attribute Editor, Ctrl+A, and just disable that.…And then I also want to hide it.…Close the Attribute Editor again, disable visibility for the head layer.…By the way collisions would still be calculated on invisible…objects, so that's a bit different than most things in Maya.…Usually in Maya if you can't see it,…then it's not being calculated, but for nucleus, it…would still calculate those passive collider objects even…if they were hidden or on a hidden layer.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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