Join Aaron F. Ross for an in-depth discussion in this video Adjusting focal length and the field of view, part of Cinematography in Maya.
…In chapter one, we saw how to use the Zoom tool to…get a wide-angle or a tight-angle shot for the standard perspective view.…Now, let's look at how to control the zoom lens on a renderable camera.…This is accomplished through an attribute known as focal length and I've…created this diagram here to explain the meaning of the term focal length.…It has nothing to do with focus in terms of if…something is blurry or sharp.…It has to do with the distance between the camera lens and the film or the sensor.…
What you see here is a mock-up of that mechanism.…We have the lens here.…We have the film or the sensor here. And these cones represent light rays.…Light enters the lens and then passes through a point called…the focal point.…And then the light continues on and hits…the sensor, and it records the image upside down.…The focal length is the distance from a lens…to the focal point here and it's measured in millimetres.…
So that's how it works in a real camera and…the Maya camera is designed to work the same way.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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