Join Aaron F. Ross for an in-depth discussion in this video Adjusting fluid shading attributes, part of Creating Natural Environments in Maya.
Now that we've got some basic haze in our view, we want to start really working…on the clouds in earnest.…So I've got my hazeFluid here.…I'll just move that back down so that it's at ground level, essentially.…And I'll just hide it, by turning off its display layer, so we can focus on the clouds.…So right now I'm in display mode 5, which means shading, and because of that,…we're not seeing the terrain. But if I hit the 6 key, we'll actually see the…terrain, although we won't see the terrain texture.…
Let me just get in a little bit closer down here, so you can kind of get a feel…for what we're going for here.…I'm going to start playing around with these fluid attributes, but I wanted to…just reiterate that it took me a long time to sort of play around with these…attributes and find the exact sort of magic sweet spot for all these attributes.…So I just want to give you a heads-up that it's a very time-consuming process,…and it's a commitment.…So, if you want to get good results with these tools, you've got to spend many…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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