Join Aaron F. Ross for an in-depth discussion in this video Adjusting fluid shader attributes, part of Maya: Creating Fluid Effects (2013).
We have options on how we want to render the pond.…Eventually, we will end up converting it into polygons so we can see how to…create a truly refractive material that closely emulates the look of water.…First, however, let's take a look at the attributes available to us in the fluid shape node itself.…In order to see the shading better I need to have some ripples on the Pond.…So go ahead and press Play and just let that play through for a moment and then…press Stop so that then we'll have some ripples.…I'll go ahead and render this with the default shading attributes.…
Go ahead and click Render the current frame.…You'll notice that this is going to render in mental ray. I have chosen mental ray for a reason.…That's because I can use the interactive production renderer and it's much faster.…Let's look at the shading attribute.…So I will select that Pond and hit Ctrl+A to open up the Attribute Editor.…I've got that fluidShape node open.…We want to look at the Shading sections.…So go down here to Shading and open that up and let's do interactive production rendering …
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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