Join Aaron F. Ross for an in-depth discussion in this video Adjusting the environment color ramp, part of Maya: Creating Fluid Effects (2013).
We are nearly finished with our ocean shader for the underwater scene.…Let's take a look at where we are so far. If I open up the Render View, here we…have got some nice strong reflections, but they might be a bit too strong. …What we can do is we can adjust the environment color ramp in the ocean shader to control the color …of those specular highlights in those reflections.…I'll select the ocean plane and go back to its attributes, Ctrl+A, and scroll down …and just below the Specular Shading section you'll see Environment.…
This is the actual color that's reflected on the surface of the water.…To see this most clearly, let's do an IPR rendering.…Mental Ray is my current renderer, I am going to click on IPR and then just…drag a rectangle around an area here, wait for that to render.…So this red color is reflection from the oil drum underneath the water and the…rest of all of this is from the environment color here.…
So if we change these, then that's going to change the look of the shot as you can see.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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