Join Aaron F. Ross for an in-depth discussion in this video Adjusting dynamic properties, part of Learning Maya nCloth 2012.
To fine-tune the behavior of an nCloth Simulation, we'll want to play around with…the Dynamic Properties.…To do that, we want to have a better understanding of what those Dynamic…Properties are doing.…I want to select that nCloth object, and open up the Attribute Editor, and go to…shape node, the nClothShape node.…And I want to show you how nCloth kind of works.…It's a spring system, and what it does is between any two adjacent vertices,…there's something called a cross link, and it acts like a little spring.…
And that spring can change length.…We can visualize those cross links by going into the Collision section, and to…Solver Display, enabling Stretch Links here.…And now you'll see those cross links that are connecting each pair of vertices.…The Stretch Links, or cross links, are enabled by default.…It is possible to turn them off, but that will kind of break your simulation.…I want to scroll down to just show you in the Quality Settings area of…the nClothShape node,…there's a switch here that says Add Cross Links,…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Adjusting dynamic properties