Join Aaron F. Ross for an in-depth discussion in this video Adjusting attributes of a floating object, part of Creating Fluid Effects in Maya.
Once you've made an object float or created a boat, you want to adjust the…extra attributes of the locator in order to control its Scale, Buoyancy and other dynamic properties.…If I press Play here now, you'll see that it bobs around quite a lot and feels…as if it's almost a miniature jetski instead of a full size one.…I'll select the locator and go to the Attribute Editor, Ctrl+A. …In that locatorShape node open up the Extra Attribute section and here are all the…goodies that will let you control the behavior of your boat.…
For example the Start Y value, if I rewind back to frame one, my boat is up in the air …and it will just drop to the surface and rewind again, but if I set my…Start Y to zero it'll already be floating on the surface on frame one.…Also importantly, we've got the Scene Scale and a larger value will cause it…to behave as if it were larger. I'll set the Scene Scale up at 10, and then play it.…And you will see that it's moving more slowly.…
But for best result you should also set the Scene Scale for the Ocean Shader itself. …
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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