From the course: Creating Product Shots in Maya

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Adjusting area-light samples

Adjusting area-light samples - Maya Tutorial

From the course: Creating Product Shots in Maya

Adjusting area-light samples

Area lights behave a bit differently than point lights, especially in mental array. There's a setting in an area light that controls the quality of the illumination and shadows, and that's called its sampling. But don't confuse that with sampling in the renderer. They're actually 2 different things. To refresh your memory if I go back into render settings, you will see in the quality settings for mental array, sampling; but this should be more precisely labeled anti-aliasing because this controls how well the edges of things are softened. So, aliasing is jagged edges in a pixel based bitmap. And this quality setting here controls how well the renderer is going to soften up those jagged edges. So just so that we're not confused by low anti aliasing settings, I'm going to set the anti aliasing quality here to a value of 1. Close the window and then do a test renderer from camera 1. Click on it and then click Render the Current Frame. That rendering took about 10 seconds to complete. And…

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