From the course: Maya and Arnold: Exterior Lighting and Rendering
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Additional lighting - Maya Tutorial
From the course: Maya and Arnold: Exterior Lighting and Rendering
Additional lighting
- Now let's go ahead and add one more light source to our scene. And that's the water feature in front of the building. So let's go into our perspective view. So we can take a look at this. So let's basically zoom in here, and we've got this object here called Water, you can find it in the Outliner. Under house group, Patios, is called Pond Water. Now this has a material on it called Water. And so what we want to do is make this into a material that basically emits light. So we can do that in the Attribute Editor or in the Hypershade Window, I'm going to do in the Attribute Editor simply because it's a little bit cleaner, and we should be able to see it a little bit better on this screen. So I'm going to start an Arnold Renderer. And so at this point, this object is not casting any light. Now this is a standard surface shader. So if we scroll down, you'll see under Emission, we can bring that up. So I'm going…
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