Join Aaron F. Ross for an in-depth discussion in this video Adding wind, part of Maya: Dynamic Simulations with Bullet Physics.
…Let's add some wind in order to get this drapery moving.…Wind is found in these Bullet solver node, but it only affects soft bodies.…So wind will not affect rigid bodies or rigid sets.…The best way to play around with something like wind is to use interactive playback.…And that way we can let the timeline play while we adjust attributes and…sort of feel our way through and find the right result.…We need a lot of time in our timeline in order to really effectively do that.…
Down here I will set the end of my playback range to 10,000 frames.…Now let's open up the properties and…attributes for the cloth and also for the solver.…Select the object and go to the Attribute Editor, Ctrl + A.…And go to the Bullet soft body shape node.…And copy the tab off to its own window.…Drag that over.…And we want to open up the aerodynamic section because these…are important attributes here.…In the Attribute Editor itself we can open the properties for the Bullet solver.…
So go up to the Bullet menu and choose Select Solver.…
AuthorAaron F. Ross
- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
1. Bullet Rigid Body Dynamics
2. Integrating Keyframes with Dynamics
3. Bullet Rigid Body Constraints
4. Bullet Rigid Sets
5. Bullet Soft Body Dynamics
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