Join Adam Crespi for an in-depth discussion in this video Adding tire deformation controls, part of Vehicle Rigging in Maya.
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With the non-linear squash defomers in place on each tire, I can get some…controls in, so I don't have to hunt and peck for them.…What I'd like to do is to have a control that's on the tire.…It's very possible, we'll see this car and a few like this in the camera.…Nice and close-up, we see the wheels going, the exhaust and so forth, and we…want to see the gloss in the paint. In this kind of a view, we'd like to be…able to take the tires and squish them. So jumping underneath to try and find a…squashed deformer is a bit of a mess. What I'll do then is put some kind of a…controller outside of the tire, so in an oblique view I can effect the factor.…
I also don't want to accidentally over crank factor, because we can see in the…squashed deformers it's very easy in here to really get in and push that around.…I'd like to have it where a big movement on the controller gives me a little…movement on the factor. I'll start out here in a side view, let's…say a right view by making a new controller.…I'm going to make a circle. And I'll click and drag to drag out a circle.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes