Place an area light to represent illumination from the sky.
- [Instructor] To put the finishing touches…on our practical interior day lighting shot,…the last light in our triangle setup is the fill light.…We're staging the effect of direct sunlight coming in…through an imaginary open window behind the camera.…The direct sunlight comes from a spotlight.…We'll also need the suffuse illumination…coming from the sky.…We have some suffuse illumination already,…our big backlight here, which is an area light.…We'll create another area light for a fill light…behind the camera.…
Select the key light, which once again is the arrow,…and set its intensity to zero.…Let's just test this with the fill light alone.…Set the key light's intensity to zero in the channel box.…Likewise with the backlights.…Select it, and in the channel box,…set its intensity to zero.…Now we'll create an area light.…In the Create menu, choose Lights > Area Light.…
It's created very small at the origin once again.…Let's rename it.…Call it light_fill.…Scale the area light up.…Click and drag on the Scale X attribute field,…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
Views
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Cinematography: Maya
with Aaron F. Ross3h 43m Beginner -
Maya 2018 Essential Training
with George Maestri8h 10m Beginner
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Adding suffuse illumination