Place an area light to represent illumination from the sky.
- [Instructor] To put the finishing touches…on our practical interior day lighting shot,…the last light in our triangle setup is the fill light.…We're staging the effect of direct sunlight coming in…through an imaginary open window behind the camera.…The direct sunlight comes from a spotlight.…We'll also need the suffuse illumination…coming from the sky.…We have some suffuse illumination already,…our big backlight here, which is an area light.…We'll create another area light for a fill light…behind the camera.…
Select the key light, which once again is the arrow,…and set its intensity to zero.…Let's just test this with the fill light alone.…Set the key light's intensity to zero in the channel box.…Likewise with the backlights.…Select it, and in the channel box,…set its intensity to zero.…Now we'll create an area light.…In the Create menu, choose Lights > Area Light.…
It's created very small at the origin once again.…Let's rename it.…Call it light_fill.…Scale the area light up.…Click and drag on the Scale X attribute field,…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
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