Join Adam Crespi for an in-depth discussion in this video Adding steering locators, part of Vehicle Rigging in Maya.
With the geometry cleaned and my tire controller is in place, for controlling…the roll of my wheel on the road, I'm ready to get my steering locators in.…If we spin underneath this car, we can see it actually doesn't have any steering mechanism.…It actually doesn't have any suspension either.…And that's fine because we really may not be able to see it in a car like this.…If you're dealing in a truck that's been lifted, for example, and has visible…suspension or it's more open like in a dune buggy, you may want to model it.…You may get models that have rudimentary suspension modeled in rough boxes, all the…way up through ones that have disc brakes and calipers that can be animated.…
It depends what you're going to do with the model as well.…What I'll do is go into a top view here, and make some locators to put a separate…pivot in for my steering. I'll choose create locator, from the top…menu, or hot box. A locator seen here off to the side, is…simply an object that has no volume. It just exists as a point in space with an…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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