Join George Maestri for an in-depth discussion in this video Adding squash and stretch on the body, part of Animating Cartoon Characters in Maya.
- So I went ahead and animated the rest of the footsteps.…So now we've got a pretty good lower body motion.…You can see that the legs are squashing and stretching,…and we've got some pretty good foot motion.…In fact, let's go ahead and just view a playblast of this…to see where we're at.…So, I'm going to go ahead and play this.…And you can see that we've got…a pretty brisk little walk here.…So now the next step is…to start working our way up the body.…Now the body itself is pretty solid.…There's really no motion to that upper body.…
So what I want to do in this lesson is…to add some squash and stretch to that body…to give it a sense of volume…as well as animate the spine.…So before we do that, let's get a sense…for how we want this spine to move.…So as this character pushes up,…you see he's pushing up with his foot,…we're getting a force that's going into the body here.…So, if I can show you here, we've got.…So as he pushes up with this leg,…it's actually pushing into this volume here.…
So this volume is going to resist it.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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