- Now let's take a look at how to add…a little bit more realistic squash and stretch to the spine.…Now we have these controls here…and they can stretch the spine,…but it's not really all that realistic.…We don't have any scaling going in the opposite direction.…So we can do this using a number of methods.…We're going to take a look at how to use set driven keys.…This is probably a lot easier than…the expressions and nodes that we looked at last…but they can be just as effective.…So let's start off by taking a look at these controllers.…
The first thing is that, well,…the numbers are a little bit off.…So we need to make sure that these all reset to zero…so that way it's easy to manipulate this.…So the first thing I'm going to do…is I'm just going to do a…freeze transformations on each of these.…And what that does is it just makes sure…that each of these is zeroed out.…So now that I have that, I can start working.…Now what I want to do is I want to take…this joint and I want to scale it so when it goes up,…I want to scale it along this axis which is y.…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
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Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Adding spine stretch