Join David Mattingly for an in-depth discussion in this video Adding spheres for the domes, part of Digital Matte Painting 5: Camera Projection in Maya.
…Next step, let's add geometry for the dome and finally get rid of this rough box.…Go up to Create, Polygon Primitives, Sphere, and select the Options box again.…The Sphere is set to 60 and 60, but that's a lot of geometry.…Let's set it to 30 height divisions, and 40 axis…divisions and enlarge the sphere to a radius of 10.…Zoom out so you can see the newly created sphere.…Move the sphere underneath the castle and then pull it up through the top.…
Let's center it again in the projection cam using Film Back…at you so we can line it up with the painting.…Scale it so it's taller than it is round.…The dome should go roughly in the center of the castle, but it's hard to…tell where it's sitting in this textured view.…So hit the 5 key to go into shaded view.…And you can get a better idea of where…it's sitting on this top tier of the castle.…This top cube that was catching the projection of the dome and towers…is kind of in our way, and no longer needed, so delete it.…
Looking back and forth between the views move and scale the sphere…
- What is camera projection?
- Isolating the layers in your painting
- Setting up for projection camera
- Adding geometry
- Projecting textures
- Animating the camera
- Vertex modeling
- Animating the background
- Adding flames, smoke, and glows
- Rendering your project
Skill Level Beginner
Photoshop CC 2013 Essential Trainingwith Julieanne Kost14h 58m Beginner
1. Getting Started with Camera Projection
2. Setting Up Your Maya File
3. Adding Geometry to Match Your Painting
4. Projecting Your Textures
5. Adding an Animated Camera
6. Advanced Camera Projection
7. Toning and Animating the Background
8. Adding Video and Special Effects
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