In painting a texture, paint it clean first and then add rust.…That's what I'm going to do in this video.…I've started out with my gas pump clean.…It's missing the hose and the nozzle, but the gas pump itself is all together, with…all the paint in the right places.…Now I'm going to start to add on the rust in a couple of layers.…I'll go over to Photoshop and look at the reference and start to paint this in.…Here in Photoshop, I'm going to pull up my reference image, and we can see…where this is rusted.…The top, having been in full sun and having had the water hitting directly on…it, is the most rusty.…
The rust has then streaked down the sides and also, the metal is gently rusting through.…So, what we need to do is to paint in the rust in layers here, rusting out the…top almost completely and then streaking the sides.…We've got really good textured boundaries here where the red and white meet.…We can actually see that rust almost stops at the white there.…We need to keep in mind that any painting on one side will show up on the other,…
Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 35s
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Setting up the workflow4m 41s
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1. Modeling a Large Prop: Gas Pump
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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2. Texturing the Gas Pump
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Adding details to the panels7m 45s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Testing the maps11m 8s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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4. Modeling Furniture
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Blocking out the basic form8m 24s
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Refining the silhouette12m 9s
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Adding legs to the table7m 6s
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Laying out the wood texture9m 29s
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5. Painting an Old Wood Texture from Scratch
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Warping the grain2m 50s
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Adding knots4m 27s
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6. Workflow and Integration
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Overview of normal maps9m 26s
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Fixing geometry7m 39s
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7. Sculpting and Painting in Mudbox
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Overview of Mudbox4m 26s
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Using the sculpt tools8m 30s
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Painting8m 58s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 48s
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9. Importing into Unity and Testing
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Conclusion
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Next steps22s
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Video: Adding soft rust