Adding secondary motion


show more Adding secondary motion provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Adding secondary motion

Now, that we have the character's weight distributing properly and we have his feet moving, we pretty much have the basic foundation of the animation. The next step is to add in the finer details, such as overlap, follow-through, secondary action-- those sorts of things. So we're going to go ahead and do a little bit of that. I'm not going to do all of it, but I'm going to show you some of the finer points of where to look for secondary action and how to refine that animation. So let's take a quick review as to where we are currently in the process.

(Character: Ha, it worked. Prepare to meet your doom!) Okay, so the animation is pretty well blocked out. It still needs more overlap, follow-through, that sort of thing. He still looks a little bit stiff. So in order to make this a little bit easier, I'm going to go ahead and turn off the sound, so that way I can talk over this. One of the first areas we want to look at is this really broad action here, where he says, &...

Adding secondary motion
Video duration: 10m 0s 6h 6m Intermediate

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Adding secondary motion provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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