Join George Maestri for an in-depth discussion in this video Adding secondary motion , part of Character Animation: Maya.
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Now, that we have the character's weight distributing properly and we have his feet moving,…we pretty much have the basic foundation of the animation.…The next step is to add in the finer details, such as overlap,…follow-through, secondary action--…those sorts of things.…So we're going to go ahead and do a little bit of that.…I'm not going to do all of it, but I'm going to show you some of the finer…points of where to look for secondary action and how to refine that animation.…So let's take a quick review as to where we are currently in the process.…
(Character: Ha, it worked. Prepare to meet your doom!)…Okay, so the animation is pretty well blocked out.…It still needs more overlap, follow-through, that sort of thing.…He still looks a little bit stiff.…So in order to make this a little bit easier, I'm going to go ahead and turn off…the sound, so that way I can talk over this.…One of the first areas we want to look at is this really broad action here,…where he says, "Prepare to meet your doom!" right there where he tosses his finger out.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue