From the course: Animating Cartoon Characters in Maya
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Adding secondary motion - Maya Tutorial
From the course: Animating Cartoon Characters in Maya
Adding secondary motion
- So now we have the body of our character in place, and all we have to do now is add some of the secondary motion, and primarily, this is going to be the arms. I've kind of ignored the arms as I've gotten the body motion the way that I want. So I did do the arms up until this leap here. So once we get into this, then I need to start animating the arms. And probably the best way to do this is in the sideview port. So let's go into a sideview port here. So what we have here is we have him kind of reeling back with his arms, so his arms are kind of coming back and kind of getting ready to get some energy into this motion. And then they kind of push forward to get a little bit more momentum into the shot. So they're kind of moving this way. So at the top of this, they've kind of done their work. So at this point they're going to start drifting back. So I'm going to go ahead and start to rotate these back. Now, this is a multi-joint body here, so when the shoulder goes back, the elbow and…
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