Join George Maestri for an in-depth discussion in this video Adding secondary motion, part of Animating Cartoon Characters in Maya.
- So now we have the body of our character in place,…and all we have to do now is add some of the…secondary motion, and primarily,…this is going to be the arms.…I've kind of ignored the arms as I've gotten…the body motion the way that I want.…So I did do the arms up until…this leap here.…So once we get into this, then I need to start animating…the arms.…And probably the best way to do this is…in the sideview port.…So let's go into a sideview port here.…So what we have here is we have him kind of…reeling back with his arms, so his arms are kind of…coming back and kind of getting ready to get some energy…into this motion.…
And then they kind of push forward to get a little bit…more momentum into the shot.…So they're kind of moving this way.…So at the top of this, they've kind of done their work.…So at this point…they're going to start drifting back.…So I'm going to go ahead and start to rotate these back.…Now, this is a multi-joint body here,…so when the shoulder…goes back,…the elbow and the wrist are going to kind of lag behind it.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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