From the course: Maya: Game Prop Creation
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Adding rust bubbles
In this last texturing video on the gas pump, I am going to add some bubbles in the rust. These are places where the rust has really bubbled through the paint, not just a slight rusting on the surface, but has really added some surface texture as well. I'll paint those rust bubbles in and then clone those layers over to the bump group to use them as well, to make the surface appear irregular. I have updated my PSD, adding a little more rust on the front and also on the red middle panel. I have taken the rust around the sides up a little more and definitely put a little more on the top, making sure it comes over, so I have got a pretty good texture match where the top and side meet. It looks like it's in pretty decent shape, well, for a beat up gas pump. And I'm going to go in and add some bubbles as the next step. Here in Photoshop, I've turned on all of my layer sets as part of the exporting process. I will turn them off and look at painting the rust in the color first. I have got a…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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