Join Aaron F. Ross for an in-depth discussion in this video Adding a pond wake, part of Maya: Creating Fluid Effects (2013).
Our Pond has basic attributes of resolution and size, but without any forces…acting upon it we'll not see any ripples in the pond.…If I press Play, you'll notice that the timeline updates but we see no motion in the viewport.…Press Stop and rewind back to frame 1.…Let's add a fluid emitter and that will create density, which will allow the…pond to create ripples, and this particular type of fluid emitter is known as a Pond Wake.…I'll select the pond and go to the Dynamics menu set and in the Fluid Effects…menu choose Pond>Create Wake.…
And now what you'll see is at the origin we have a spherical object and that…is the wake fluid emitter, and if it's selected you'll notice that the pond…itself is highlighted in magenta indicating that there's a connection between those two.…Let's switch to a shaded view so we can see this a little bit better.…Press the 5 key and then press Play. We don't see any motion right now.…That's because the Wake Emitter is smaller than the polygons of the pond currently.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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