Join Aaron F. Ross for an in-depth discussion in this video Adding a pond wake, part of Creating Fluid Effects in Maya.
Our Pond has basic attributes of resolution and size, but without any forces…acting upon it we'll not see any ripples in the pond.…If I press Play, you'll notice that the timeline updates but we see no motion in the viewport.…Press Stop and rewind back to frame 1.…Let's add a fluid emitter and that will create density, which will allow the…pond to create ripples, and this particular type of fluid emitter is known as a Pond Wake.…I'll select the pond and go to the Dynamics menu set and in the Fluid Effects…menu choose Pond>Create Wake.…
And now what you'll see is at the origin we have a spherical object and that…is the wake fluid emitter, and if it's selected you'll notice that the pond…itself is highlighted in magenta indicating that there's a connection between those two.…Let's switch to a shaded view so we can see this a little bit better.…Press the 5 key and then press Play. We don't see any motion right now.…That's because the Wake Emitter is smaller than the polygons of the pond currently.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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