From the course: Animating Cartoon Characters in Maya

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Adding overlap and follow-through

Adding overlap and follow-through - Maya Tutorial

From the course: Animating Cartoon Characters in Maya

Start my 1-month free trial

Adding overlap and follow-through

- So now I've finished my blinks and my basic facial animation. So, let's take a look at how to add some secondary motion, some overlap and follow through, and make this animation a little bit more fluid. So now, when this character goes into these still poses, there's really not much we can do. It's really when there is change, like right here, that we need to start to create overlap and follow through. So, when this character does these broad motions we need to pay attention to that. So, first thing I want to do is as he's coming into this pose, these arms right here are really moving out. So, I'm actually going to add in a litle bit more animation here, so I'm going to drag this behind so to give it a little bit more of a curve. And I'm going to do that the same here. So as he comes out, in fact we can probably bring these back a little bit and overlap these. So when he gets into this pose, so he's not going to get into this pose all at once because these kind of need to settle in.…

Contents