Join George Maestri for an in-depth discussion in this video Adding overlap and follow-through, part of Animating Cartoon Characters in Maya.
- So now I've finished my blinks…and my basic facial animation.…So, let's take a look at how to add…some secondary motion, some overlap and follow through,…and make this animation a little bit more fluid.…So now, when this character goes into these still poses,…there's really not much we can do.…It's really when there is change,…like right here, that we need to start to…create overlap and follow through.…So, when this character does these broad motions…we need to pay attention to that.…So, first thing I want to do is…as he's coming into this pose,…these arms right here are really moving out.…
So, I'm actually going to add in…a litle bit more animation here,…so I'm going to drag this behind…so to give it a little bit more of a curve.…And I'm going to do that the same here.…So as he comes out,…in fact we can probably bring these back…a little bit and overlap these.…So when he gets into this pose,…so he's not going to get into this pose all at once…because these kind of need to settle in.…So then right here, as he comes in,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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