Join Aaron F. Ross for an in-depth discussion in this video Adding an ocean wake, part of Maya: Creating Fluid Effects (2013).
A boat moving on the water needs to generate a wake for it to be believable.…To illustrate that, if I just play my simulation for a few seconds, I can render the camera view.…Select the Camera View, click Render and you see that without a wake it doesn't…even look like it's in the water.…However, it's very easy to add the wake, you don't even need to select anything,…just go to the Fluid Effects menu and choose Ocean>Create Wake, …but you do need to go into the Options.…The reason is the default value for Foam creation is 0, and if that value is 0, …then no foam will be created, and you will not be able to add it later.…
That means, if you want Foam, which you basically always do, then you're going…to need to increase this Foam creation value to some non-zero value.…Let's give it a value about 5 and that's fine.…Go ahead and click Create Ocean Wake, and what you get here is a Emitter.…If we play the simulation, it's emitting density into a Maya Pond, and that's…exactly what's going on here, it's a Maya Pond.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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