From the course: Creating Game Environments in Maya and Photoshop

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Adding lights to test smoothing and textures

Adding lights to test smoothing and textures

From the course: Creating Game Environments in Maya and Photoshop

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Adding lights to test smoothing and textures

With my model imported in Unity, I'm ready to get some lights in and see my scene. I'd also like to fix some transparency issues with my materials and get a controller in. Before that though I need to do some organization, as you can see very quickly my Project window is getting a little crowded. I've got different scenes running around, textures and the folders for materials and standard assets. We can right-click in the Project window and choose Create > Folder and make folders to help organize. I'll make a folder here it called Scenes, I'll make a new one called Textures, right-clicking and choosing Create and Folder. This will actually make folders in that Unity project, not just here in Unity, but will show up in that directory. Now when I start to take things and move them over, they'll be in the right place, both in an Explore and here in Unity. I'll pick my scenes, holding Ctrl to add to the selection and drag them into this Scenes folder. Then I'll pick my textures and bring…

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