Join George Maestri for an in-depth discussion in this video Adding lights and background, part of Animating Cartoon Characters in Maya.
- Now, once you've finished your animation…the next step is to render it.…So we're going to just do a quick render of this…just to see how it all ties together as a final animation.…Now when you render something…typically you render it against a scene or a backdrop…or a background image or something like that.…We're just going to put in a floor.…So I've created this BG Layer…and it basically just has one simple object.…If we go into the top view you can see…that it looks a little bit like a flattened frisbee.…
And so I have this flat surface…for the character to walk on.…One of the nice things about this is that it gives…a round edge rather than a square edge.…If you put a plane in there then you might be able…to see the corner or there would just be…a straight line across that.…This gives kind of a nicer edge.…Now this object, it does have a material on it,…so let's go into the Attribute Editor…and look at floor material, and you can see here…that we've made it white.…In fact, we're going to make the scene white,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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