From the course: Maya: Game Prop Creation
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Adding labels and other markings
From the course: Maya: Game Prop Creation
Adding labels and other markings
In this video, I'll look at putting labels on the dials here, and I'll also put some other markings on the gas pump. Before that though, I realized I made a goof on the gas pump and I put the white band above this trim line too low. What I am going to do then is show how to make a fix here and do some cutting, moving, and sewing on the UVs and putting them back in. One of the important things to realize is that it's an iterative process. You'll spend time on doing this and possibly redoing some things, making sure it looks right and revising work occasionally, so don't be afraid to do that. What I'll do is double-click on the Move tool and here in the Move Settings, I'll check Preserve UVs. Then I'll close this and now I am ready to do some editing. I'll press F9 for Vertex, and what I realized is that I need more white above this trim. I have decided, instead of having a two- point corner, that I'd rather draw in a smooth curve in Photoshop where the white and the red meet. I'll…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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