Join Aaron F. Ross for an in-depth discussion in this video Adding friction, part of Maya Dynamics: Creating Simulations (2012).
Another essential dynamic attribute of the Rigid Body node is Friction. That of…course, is the resistance to movement when two surfaces touch.…Let's adjust the friction on this because I think there's not enough really. It…seems like it's sliding around a bit too much. I'll rewind and I want to…select all the pins they're in my Dynamics layer now, I'll just right-click…and then select the objects.…Look for the Rigid Body node in the Channel box, scrolling down just where we…saw Bounciness then nearby you'll see Static Friction and Dynamic Friction.…
Usually these will be set to the same value. If I set them both to 1 and rewind…and play them back, you'll see that the pins kind of want to stick in place and…they'll actually get knocked over rather then fly across the space.…There is also friction for the ground plane too.…So if I select that ground plane, increase its friction--…static and dynamic-- both up to 1 and rewind and play that back.…That's really strange, isn't it?…That's a very unrealistic look because we've tweaked out the settings to…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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