From the course: Creating Game Environments in Maya and Photoshop
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Adding foundation elements
From the course: Creating Game Environments in Maya and Photoshop
Adding foundation elements
In this chapter I'll look at modeling some high-detail objects for baking, and also adding more detail in general to the building. What we want to do is put in some key elements that really give us shadow lines and detail, to flesh out this building before we add just the general dirt in the texture. So far I've modeled this in a modular fashion, making my single module with the garage door and as we can see, cloning it around, using the Preserve UVs Checkbox in the Move tool to clone and move and adjust these while preserving the UVs so they're still stacked. I've gone all the way around the back, giving it one long poly along here and a clone of, well, actually the side door here where the bathroom would be, to give me an extra door on the back of the garage. I've added in a side, and I need to make sure I've enough raw wall to handle this. And as well, there's a window in it. Right now it's separate geometry. I'll probably combine things later, but it's okay to model in pieces like…
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