In this chapter I'll look at modeling some high-detail objects for baking, and also adding …more detail in general to the building. …What we want to do is put in some key elements that really give us shadow lines and detail, …to flesh out this building before we add just the general dirt in the texture. …So far I've modeled this in a modular fashion, making my single module with the garage door …and as we can see, cloning it around, using the Preserve UVs Checkbox in the Move tool …to clone and move and adjust these while preserving the UVs so they're still stacked.…
I've gone all the way around the back, giving it one long poly along here and a clone …of, well, actually the side door here where the bathroom would be, to give me an extra …door on the back of the garage. …I've added in a side, and I need to make sure I've enough raw wall to handle this. And as …well, there's a window in it. Right now it's separate geometry. …I'll probably combine things later, but it's okay to model in pieces like this. …
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
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Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: Adding foundation elements