Join George Maestri for an in-depth discussion in this video Adding forces to particle systems, part of Maya 2009 New Features.
Now, previously in Maya you had to create separate wind and separate gravity…and other forces separately in order to have them affect the particle system.…With nParticles, it's all built-in, which makes it a lot easier to set up. So…let me show you how this works.…We are going to start with nParticles, and let's go ahead and set our preset to…Balls. Then we are going to just create an emitter. I am just going to go ahead…and move that above the ground plane a little bit and this should just be an…Omni emitter and let's go ahead and emit those spheres.…
As you can see, they are actually falling down; they actually have gravity…applied to them. So if we keep that emitter selected and go over to our…Attribute Editor, let's just go ahead and see how this works.…Well, we have got the emitter. We also have the ParticleShape, which is what…defines the actual particle, which makes them for example Balls rather than…Clouds and we also have the nucleus tab, which actually defines the forces,…such as Gravity and Air Density and the Wind Speed and so on and so forth.…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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