Adding forces to particle systems


show more Adding forces to particle systems provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2009 New Features show less
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Adding forces to particle systems

Now, previously in Maya you had to create separate wind and separate gravity and other forces separately in order to have them affect the particle system. With nParticles, it's all built-in, which makes it a lot easier to set up. So let me show you how this works. We are going to start with nParticles, and let's go ahead and set our preset to Balls. Then we are going to just create an emitter. I am just going to go ahead and move that above the ground plane a little bit and this should just be an Omni emitter and let's go ahead and emit those spheres.

As you can see, they are actually falling down; they actually have gravity applied to them. So if we keep that emitter selected and go over to our Attribute Editor, let's just go ahead and see how this works. Well, we have got the emitter. We also have the ParticleShape, which is what defines the actual particle, which makes them for example Balls rather than Clouds and we also have the nucleus tab, which actually defines ...

Adding forces to particle systems
Video duration: 5m 29s 1h 40m Intermediate

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Adding forces to particle systems provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2009 New Features

Subject:
3D + Animation
Software:
Maya
Author:
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