Adding finishing touches


show more Adding finishing touches provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Adding finishing touches

So I've gone ahead and added some more detail to my character. I've fleshed out the lower arm and the leg and I've just added a few extra tweaks for instance the lower wing to here. You can see in the reference image how it kind of splits off from the other side of the wing. Now, it's time to add a few finishing touches that we'll need to get our game character ready for UV mapping and texture editing in the next chapter. These steps will apply to any game character really, not just this one in particular. The first step I want to do is just make sure that all the edges of my character are center aligned, so everything that's going to be along the axis of symmetry is all snapped to the Y-axis, just like we've been doing in the steps, for instance, modeling the head and modeling the body.

So I've got all these edges selected here and I'm going to switch out of Perspective mode into my Front view and I'll use my Move tool, holding down X to snap to...

Adding finishing touches
Video duration: 3m 45s 2h 58m Intermediate

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Adding finishing touches provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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