Join Aaron F. Ross for an in-depth discussion in this video Adding emission turbulence, part of Maya: Creating Fluid Effects (2013).
Our Fluid wake emitter is creating ripples in the bathtub, but only at the beginning of the simulation.…If I press play you'll see that we get an initial kind of burst of density and…then things sort of settle down and those ripples kind of die out.…If we want those ripples to continue onward as if they were an object floating…there then we can add turbulence to the emission.…In order to see it more clearly, I want to extend the range of my timeline here.…We've got 200 frames in the playback range, but I just want to click here and…drag this out to extend that playback range to the full animation range of 480…frames or 20 seconds. I'll rewind.…
Again, play back and you'll see that it will die out eventually.…Those ripples will eventually kind of reach equilibrium and the water will sort of settle down.…We want to add some turbulence to that emitter. Rewind.…I want to select the emitter.…Sometimes it's a little bit difficult to select that in emitter in the viewport.…You might need to use the Outliner.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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