In this chapter I'll make sure that my low-poly objects are the right size and…ready to receive the bakes from the high poly.…So far I've got a high-poly garage door model and a high-poly person door over…on the side here, with a transom window.…I should probably finish modeling a window element to the side, although I can…probably use some of my door as well.…What I'll do is extract these door polygons and stretch them out just a bit,…as the garage doors need to come down to the bottom here of this foundation, as…the car should be able to roll into the garage cleanly.…
I've already modeled the high poly in the right place and the right height, so…now I just need to stretch out the low.…I'll hide the high poly by selecting it and pressing Ctrl+H. I'll pick one of my…low-poly modules, press F11 for face, and select that door face.…Under Mesh, I'll choose Extract.…In the Extract dialog, I'll uncheck Separate extracted faces, so they stay part…of the same object but are simply separate elements.…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
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Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: Adding door elements