Join Aaron F. Ross for an in-depth discussion in this video Adding detail, part of Creating Natural Environments in Maya.
Now we fully laid out our scene, and we've got a camera through which we can view the scene.…And as you can see here in this camera view, these individual polygons,…they're pretty large.…We are going to be applying a subdivision surface to this later, and that'll…smooth this out a little bit,…but it's still not enough detail for the foreground of our terrain.…The general rule of thumb, of course, is that areas that are close to the camera…are going to need more detail.…So I am just going to select my ground plane, tap the Spacebar, and get in close on that.…
And what I would like to do is just subdivide this area here and add more detail.…So I'll right-click and choose Face component mode.…And I can select this single polygon right near the camera.…It looks like I've got soft selection turned on right now.…I can tell because I've got this color coding here.…I am going to turn that off with the B key--so if you've got that, then you…want to turn that off--…and then I just want to expand that selection out.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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