There are many times when we'll need to insert or add detail as we model with…NURBS, and we typically do that using what's called isoparms.…We actually insert isoparms.…So let's take a look at this basic sub.…Now we've done some very simple modeling here, and as you can see, we've got our…basic detail on our model.…So these vertical rings and horizontal rings are also known as isoparms, and we…can add additional ones to add detail.…
So we do that just by right-clicking on the model and going into Isoparm mode.…Now we were in Control Vertex mode to reshape it, but now we're going to be in Isoparm mode.…What Isoparm mode does is it allows us to set a marker.…So if I drag this out here, you will see there's a little dotted yellow line, so…the next thing I do will happen at that point.…So if I go Edit NURBS > Insert Isoparms, it will insert an isoparm at that point.…
There you go. And if I right-click over this and go Control Vertex, you will see I have some…additional detail in the model that I didn't have.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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